A vomiting troll can also do the job here, but I wouldn’t rely on that player for that role. I also added a Tackle black orc for those pesky blodge elves and skaven. The Block black orcs would be my dedicated blitzers (Brawler doesn’t work during a blitz action). Regarding the skills, I believe that black orcs need a bit of Block instead of depending on Brawler. It seems like the Black Orcs are 5k or 10k short of the ideal roster. Another reroll wouldn’t hurt either, but you’d have to give up too much for it. Sadly, there’s 5k left over after buying the players, but I’d rather have 6 goblins than 2 bribes as I’ll need the players on the field, but that could be a variant. In a tournament with 1100k and 36 SPPs to spend, I’d go for the following roster Lastly, the troll enables OTTMTDs, but I wouldn’t rely on that strategy although it might be necessary to give it a go sometimes. The addition of Projectile Vomit will also reduce the risk associated with the troll. In fact, I’d advocate putting Guard on him (Block first in a league or a tournament with a larger skill budget) and using him as a pillar, just moving when needed and avoiding unnecessary risks of losing his tackle zones. A solid big guy that shouldn’t be used for blocking all that much. Trained TrollĪ trained troll, not much to say here really. Having the ability to foul and then move means that you might not have to give up too much positioning for the foul. The way Sneaky Git works in BB2020 makes it a great skill for your dedicated fouler. Their main roles in the team will however be ball carrying, screening and fouling. They are now comparable to other AV7 linemen (Dodge balancing out the fact that other strength 3 players get two dice against them) and they can be set up on the LOS, if required. It might not seem like a big boost, but I consider it to be so. These goblins are 5k more expensive than a regular goblin, but they get Thick Skull for that. Grab can also help the team move forward at a slow pace. Grab will also help with fouling as victims can be dragged behind the black orc line to get a good kick from a goblin. However, taking a Guard player or two isn’t a crazy idea as it will help you keep the strength advantage as well as helping your goblins with their fouls. Normally, Block would have been the first choice and it will probably still be on some of the black orcs. Brawler lowers the risk of a turnover and opens up for taking Guard as the first skill on some of the black orcs in the team. Both good skills, but neither would probably be chosen as a starting skill for a saurus. Special Rules: Badland Brawl, Bribery and Corruption Black Orcsīlack orcs are slower than a lizardmen saurus, but start with Grab and Brawler. Black Orcs Team QTYĪlways Hungry, Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Teammate Let’s have a look at the players that make up the team in detail. I believe that they need to incorporate fouling into their strategy as it might prove difficult to win without it. So, how do they work towards a numerical advantage? Well, they’ve got cheap linemen in the form of goblins and access to discounted bribes. Sure, it would be great to take Mighty Blow on a couple of black orcs to help work towards a numerical advantage, but I don’t think this team has this luxury as other skills are in higher demand. They are the kind of team that benefits from having a numbers advantage as they must avoid leaving gaps to exploit in their defense. On the other hand, the Black Orcs don’t have the Lizardmen’s speed and need to use a different tactic to win. The team can even score a one-turn touchdown out of the box if need be. They are also fast enough to score in two turns and can easily switch their game plan to a 2-1 grind tactic. The quickness the Lizardmen possess enables them to defend the whole field and if you manage to get past their defense, it’s hard to run away from them. Well, I don’t believe that the Black Orcs are a controlling team like the lizardmen. How do they play and how do they differ, I hear you say. However, the Black Orcs play differently, in my opinion. They are similar if you look at the team roster as there are six strength four blockers, a big guy and some stunty linemen. Initial thoughtsįrom what I’ve heard, most people view the Black Orcs team as a worse version of the Lizardmen team and I don’t agree with this statement. Why did I write this article? Well, I’m interested in hearing thoughts from others on this new team and to start the discussion, I’ll share mine first. Don’t take this as gospel, but rather a point of view, which may or may not prove to be true once we’re able to play tabletop games again. I’d like to caveat this article with this being my initial thoughts on Black Orcs from a tournament perspective without really having played them.
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